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Scratch Programming

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Cas d’usage

À propos

The Scratch Programming mind map template is a comprehensive 187-node guide for educators, camp instructors, and self-learners teaching or learning Scratch 3.0. It covers 15 major topics from the Scratch development environment and basic components (blocks, stacks, monitors) through nine complete projects including "Mr Wiggly's Dance," "Basketball Quiz," and "Ball Chase Game." The template systematically progresses from introductory concepts like installing Scratch and joining the global community to advanced topics such as conditional and repetitive logic, drawing lines and shapes, and debugging applications. It also includes a week-by-week camp schedule spanning nine weeks, making it an all-in-one curriculum map and lesson plan for teaching Scratch programming.

Conditions d'utilisation

Quand utiliser ce modèle

Camp instructors and after-school program coordinators

Planning a 9-week Scratch programming summer camp for kids aged 8–14

Middle school teachers and curriculum developers

Designing a middle school computer science unit on introductory programming

Homeschooling parents and independent learners

Self-studying Scratch from basics to advanced concepts like debugging and sensor input

Comment utiliser ce modèle

Étape 1

Open and Explore the Curriculum

Download the .xmind file and open it to navigate the central Scratch Programming topic and its 15 major introductory branches.

Étape 2

Review Projects and Lesson Plans

Expand the nine project branches to access detailed sub-nodes for coding steps, sprite management, and specific game development instructions.

Étape 3

Customize Schedule and Export Resources

Modify the nine-week camp schedule to fit your timeline and export the final curriculum as a PDF or image for your students.

Questions fréquentes

The template includes 187 nodes covering the Scratch IDE, basic components (blocks, stacks, monitors), 9 step-by-step projects (e.g., Mr Wiggly's Dance, Ball Chase Game), and topics like motion, sensing, variables, math, loops, sounds, drawing, sharing, and debugging.

The template includes a built-in week-by-week schedule (Week 1–9) with projects assigned to each week. You can follow the branch order from Introducing Scratch through Project 9, using each branch as a lesson outline.

Yes, the template is a free Xmind file that you can open in Xmind desktop or web. All nodes are fully editable — you can add, remove, or rearrange topics to fit your curriculum.

The projects are: Mr Wiggly's Dance, Virtual Fish Tank, Family Scrapbook Application, Basketball Quiz, Number Guessing Game, Ball Chase Game, Crazy Eight Ball Game, Family Picture Movie, and Doodle Drawing Application.

Yes, the "Collecting Input using a Scratch Board" branch covers buying, installing, and using the Scratch Board. You can modify the instructions to match your specific sensor board setup.

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