Software Architects and Lead Developers
Planning the initial architecture and class relationships for a new software project
This Object-oriented Design mind map template provides a structured framework for mastering software architecture, covering 127 nodes of detailed pedagogical content. Based on the University of Alberta Faculty of Science curriculum, it serves as a comprehensive 'Object-oriented Design cheat sheet' for developers and students. The map explores the 'Ob-Oriented thinking' paradigm, defining objects as components with factual, conceptual, and procedural properties. It details the iterative nature of software engineering, emphasizing that 'Design is a Process' involving six general steps, from conceptual to technical design. Users can navigate through critical quality metrics, trade-offs like performance vs. maintainability, and the essential 'Categories of Objects in Design'—Entity, Boundary, and Control objects—to build robust, scalable systems.
Terms and ConditionsPlanning the initial architecture and class relationships for a new software project
Studying for computer science exams or professional software engineering certifications
Conducting a design review to evaluate system trade-offs and object responsibilities
Download and open the .xmind file in Xmind desktop or the web app to view the full 127-node hierarchy.
Replace the generic 'Entity Objects' and 'Boundary Objects' examples with your specific system classes and API interfaces.
Use the 'Design for Quality' branch to document and resolve conflicts between performance, security, and cost for your specific project.
The template identifies three primary categories: Entity Objects (representing real-world things), Boundary Objects (handling communication and APIs), and Control Objects (acting as the 'brain' to coordinate other objects' behaviors).
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