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Nội dung buổi họp 15/3

Nguyen BinhNguyen Binh

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The March 15 Meeting Content mind map template provides a structured framework for game development synchronization, specifically focusing on character mechanics and resource systems. This Nội dung buổi họp 15/3 template serves as a comprehensive cheat sheet for game designers and product managers to align on core gameplay loops. The document covers 40 distinct nodes across three primary pillars: Skill nhân vật (Character Skills), Chức năng mỏ (Mine Functionality), and PVE (Player vs Environment). It outlines critical design decisions such as separating PVP skill sets from PVE configurations and implementing resource scarcity through the Phân loại mỏ (Mine Classification) system. By using this Xmind template, teams can document complex logic like PK mode penalties and level design requirements for cooperative boss battles, ensuring all stakeholders understand the balance between player stats and manual skill.

meeting agendadiscussion points
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何时使用此模板

Game Producers and Lead Designers

Conducting a game mechanics synchronization meeting between designers and developers

Systems Designers

Mapping out the competitive resource system and player interaction rules for a new zone

Combat Designers and Technical Artists

Defining the technical requirements for character skill sets across different game modes

如何使用此模板

步骤 1

Import the meeting file

Open the .xmind file in Xmind desktop or web to view the pre-structured meeting agenda and node hierarchy.

步骤 2

Update the discussion points

Replace the existing nodes like 'Skill nhân vật' or 'PVE' with your specific project requirements or meeting outcomes.

步骤 3

Export and share notes

Use the Export feature to save the finalized mind map as a PDF or PNG to share with the development team.

常见问题

This template is designed to document and organize technical game design decisions discussed during a specific development meeting. It focuses on balancing character skills, mining mechanics, and PVE progression to ensure a cohesive player experience.

It utilizes the 'Skill nhân vật' branch to define that PVP requires a dedicated skill set, whereas PVE and mining activities share a unified set that does not directly impact health or attack stats.

Yes, the 'Chức năng mỏ' section is fully editable. You can modify the user limits, resource reset timers (cold down), and PK (Player Kill) penalties to fit your specific game economy.

Absolutely. The 'PVE' branch specifically addresses 'Thiết kế level design' for cooperative play, making it an ideal tool for outlining how players must coordinate positions and timing to overcome challenges.

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