Lead Animators and Technical Directors
Creating a standardized brief for the animation team before recording gameplay trailers
The INPUT video demo gameplay - BMT V1 mind map template provides a structured framework for game developers and animators to standardize gameplay demonstrations. Covering 81 total nodes, this INPUT video demo gameplay mind map serves as a technical cheat sheet for defining animation standards and video flow. The template is organized into four primary pillars: 'TIÊU CHUẨN' (Standards), 'TRONG 1 ĐỐI TƯỢNG' (Object Specifics), 'FLOW VIDEO DEMO' (Video Flow), and 'VIDEO MINH HỌA' (Illustration Videos). By utilizing this Xmind template, teams can ensure consistency in 'Chất lượng' (Quality) and 'Mục đích' (Purpose) across various game modes. It specifically addresses the requirements for PVP, PVE, and Skill-based animations, making it an essential tool for maintaining high-fidelity visual communication during the development cycle.
Terms and ConditionsCreating a standardized brief for the animation team before recording gameplay trailers
Reviewing the quality and flow of internal gameplay demos for PVE and PVP modes
Onboarding new game designers to the project's visual and animation standards
Download and open the .xmind file in Xmind desktop or the web app to access the full 81-node animation structure.
Navigate to the 'TIÊU CHUẨN' branch and replace the placeholder text with your specific quality and purpose requirements.
Use the 'FLOW VIDEO DEMO' section to outline the step-by-step sequence for your PVP or PVE gameplay recordings.
This template is designed to standardize the way gameplay and animation demos are recorded and presented. It helps developers define the 'Mục đích' (Purpose) and 'Chất lượng' (Quality) of each video to ensure clear communication between animators and stakeholders.
The template includes dedicated branches for 'PVP' and 'PVE' within both the 'FLOW VIDEO DEMO' and 'VIDEO MINH HỌA' sections, allowing users to define unique animation requirements and video sequences for each mode.
Yes, the 81-node structure is fully editable in Xmind. You can expand the 'TIÊU CHUẨN' branch to include your specific studio guidelines or technical constraints for animation input.
Absolutely. The structured approach to 'SKILL' animations and object-specific flows ('TRONG 1 ĐỐI TƯỢNG') is highly effective for mobile game UI/UX and character animation demos.
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