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Units Events

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Use cases

About

The Units Events mind map template is a comprehensive event tracking schema for mobile strategy games, covering 11 core gameplay systems with 415 nodes. It includes detailed event structures for Training/Recover, March, BlackMarket, Competition, ComebackProgramm, DailyTasks, OnyxShop, Battle, Quest Complete, Roulete, and Bank. Each branch defines specific event types like UnitsTrainStart, MarchReach, and BlackMarketBuyComplete with associated fields such as Timestamp, Player_id, Product_id, and Product_amount. This template serves as a ready-to-use data model for game analytics, QA testing, or backend event logging, providing a structured cheat sheet for developers and analysts to map in-game player actions. Its hierarchical layout organizes events by system, making it easy to locate and customize parameters for any strategy game project.

Terms and Conditions

When to use this template

Game developers and backend engineers

Designing a backend event logging system for a new strategy game

QA testers and game analysts

Creating test cases for QA to validate in-game purchase flows like BlackMarketBuyStart

Data analysts and product managers

Mapping player progression events for analytics dashboards

How to use this template

Step 1

Откройте и изучите структуру событий

Запустите файл в приложении Xmind и раскройте 11 основных ветвей, чтобы ознакомиться с иерархией игровых систем и событий.

Step 2

Настройте параметры и типы событий

Отредактируйте названия полей и добавьте новые типы событий через контекстное меню, адаптируя схему под вашу базу данных или API.

Step 3

Экспортируйте и внедрите готовую схему

Сохраните доработанный шаблон в формате PDF или изображения для передачи команде разработчиков или использования в документации.

Frequently asked questions

The template includes 11 event categories: Training/Recover, March, BlackMarket, Competition, ComebackProgramm, DailyTasks, OnyxShop, Battle, Quest Complete, Roulete, and Bank. Each category contains specific event types with detailed fields like Timestamp, Player_id, Product_id, and Product_amount.

You can map in-game events to the template's nodes, such as UnitsTrainStart for training actions or MarchReach for march completions. The structured fields help log player behavior, analyze progression, and track rewards across systems.

Yes, you can open the .xmind file in Xmind desktop or web and customize node names, add new events, or modify fields to fit your specific game's data schema.

The March branch tracks player movement events, including MarchStart, MarchCancel, MarchReach, MarchReturnStart, and MarchReturnComplete. It captures coordinates, travel times, and march types for logistics analysis.

While designed for game events, the template's event-logging structure can be adapted for any system that requires tracking user actions with timestamps and product IDs, such as e-commerce or app analytics.

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