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Shuriken

VKuzmenkoVKuzmenko

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Use cases

About

The Shuriken mind map is a comprehensive technical reference for Unity's Particle System, covering 202 nodes across 6 major branches. It systematically documents Shuriken collision callbacks, all Shuriken Modules (from Initial Module to Renderer), Scene View Editing controls, the Particle System Curve Editor, the Shuriken API (including particle array access and playback control), and Particle Effects rendering. Key nodes include 'Start Lifetime', 'Emit from Shell', and 'GetCollisionEvents'. This template serves as a cheat sheet for Unity developers who need quick access to particle system parameters and scripting interfaces.

Terms and Conditions

When to use this template

Unity game developers and technical artists

Setting up a new particle effect in Unity and need to configure all modules from Initial to Renderer.

VFX artists and Unity programmers

Debugging particle behavior by checking collision callbacks or adjusting Curve Editor gradients.

Unity scripters and gameplay programmers

Writing custom scripts that control particle systems via the Shuriken API (e.g., using SetParticles or Play).

How to use this template

Step 1

Launch and Explore Module Hierarchies

Open the Shuriken template in Xmind and expand the six major branches to browse all 202 technical nodes covering modules and API settings.

Step 2

Verify Settings and Document Details

Use the map as a checklist to verify your Unity particle parameters and add custom notes or code snippets directly to the relevant nodes.

Step 3

Export Reference for Team Sharing

Save your customized particle system reference as a PDF or image file to share technical documentation with your development team.

Frequently asked questions

The template covers 6 main areas: Shuriken collision callbacks, all Shuriken Modules (Initial, Emission, Shape, etc.), Scene View Editing, Particle System Curve Editor, Shuriken API, and Particle Effects rendering. It contains 202 nodes for a complete Unity particle system reference.

Open the .xmind file in Xmind. Navigate through branches like Shuriken Modules to review settings (e.g., Start Lifetime, Shape properties). Use the Shuriken API branch to find scripting properties and methods such as SetParticles or Play. Customize nodes by adding notes or linking to documentation.

Yes, the template is fully editable in Xmind. You can add, remove, or reorganize nodes. Export as PDF or image for printing. The structured layout makes it easy to use as a quick reference card.

The Shuriken API branch documents scripting interfaces for Unity's particle system. It covers work state (IsAlive, loop), properties (enableEmission, particleCount), control methods (Clear, Simulate, Emit), particle array access (SetParticles, GetParticles), and playback control (Play, Stop, Pause).

Yes, you can edit node names and add notes to reflect specific project values. For example, under Shape > Cone, you can note Angle=25, Radius=1. The template is a flexible framework for documenting your own particle system configurations.

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