Game designers and system architects
Designing a new RPG character system from scratch
The Humans mind map template is a comprehensive character stat sheet designed for game developers, RPG designers, and modders. It covers 99 nodes across 11 major branches including Zodiac, Auracite, Class, Weapon, Armor, Accessories, Character, Var Types, and Shield. This template provides a structured framework for defining character attributes, equipment, and progression systems. Key nodes include 'Stored Stats↑', 'Elemental Values', and 'Derived Stats', which help organize complex game mechanics. The template is ideal for building detailed RPG character systems with stats like Health, Aura, Courage, and elemental affinities (Fire, Water, Wind, Earth, Wood, Metal).
Terms and ConditionsDesigning a new RPG character system from scratch
Balancing character stats and equipment for a game update
Documenting character mechanics for a modding community
Open the .xmind file in your preferred Xmind application to begin configuring your character's core attributes and base statistics.
Navigate through the Character and Equipment branches to define elemental values, armor slots, and weapon types for your RPG system.
Customize the Auracite branch for ability progression and use the Var Types nodes to align your character data with game engine scripting.
The template includes 99 nodes covering character stats, equipment, elemental affinities, class systems, and variable types. Branches include Zodiac, Auracite, Class, Weapon, Armor, Accessories, Character, Var Types, and Shield.
Open the .xmind file in Xmind, then customize each branch. For example, under 'Character', set values for Health, Aura, and elemental resistances. Under 'Equipment', assign weapons and armor to slots.
Yes, the template is fully editable in Xmind (desktop, web, or mobile). You can add, remove, or modify nodes. It can be exported as PDF, image, or outline for printing.
Auracite represents a secondary progression system, tracking Level (Ap), Ap Growth, Class, and Unlocked Abilities. It can be used for skill trees or magic stones.
Yes, the 'Var Types' branch lists data types like Integer, Float, Bool, and List. You can add custom types or notes for your game engine's scripting language.
'Stored Stats↑' appears under Zodiac and Class branches, indicating a placeholder for base or stored attribute values that can be referenced elsewhere in the character sheet.
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