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Heirarchy of Classes

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Use cases

About

The Hierarchy of Classes mind map template organizes 86 nodes across a multi-tiered classification system for role-playing game character progression. It covers 6 major branches—Basic, Political, Command, Jaffa, Specialist, and Commando—with specific roles such as 'Strike Force Lead', 'Field Medic', and 'Sniper'. Each branch includes subclasses and prerequisites like 'Requires ATA Gene' and 'Artificial Implant Only applies if character does not innately have ATA Gene'. This template serves as a cheat sheet for GMs and players to structure character advancement and authority levels.

Terms and Conditions

When to use this template

Game Masters and worldbuilders

Designing a new RPG campaign with a structured class system

RPG system designers

Balancing character abilities and prerequisites for a sci-fi setting

Players and session zero facilitators

Onboarding new players to understand available character roles and progression

How to use this template

Step 1

Access and Review Class Prerequisites

Open the template in Xmind to explore the six major branches and click on specific nodes to understand character requirements like the ATA Gene.

Step 2

Customize the Character Progression Structure

Drag and drop branches to rearrange the hierarchy or add new subclasses and roles to fit your specific role-playing game campaign.

Step 3

Style and Share Your Hierarchy

Apply custom colors and icons to differentiate class tiers before exporting the map as an image or PDF for your players.

Frequently asked questions

The template includes 86 nodes organized into 6 main branches: Basic, Political, Command, Jaffa, Specialist, and Commando, with detailed subclasses and prerequisites like 'Requires ATA Gene'.

Open the .xmind file in Xmind, then explore branches to assign classes. Each node represents a role or requirement; drag and edit nodes to customize your character's progression.

Yes, the template is fully editable in Xmind Desktop or Web. You can add, remove, or rearrange nodes, and export as PDF or image for printing.

It indicates that certain classes require an artificial implant unless the character naturally possesses the ATA Gene, which is a prerequisite for some advanced roles.

Absolutely. You can modify existing prerequisite nodes like 'Requires ATA Gene' or add new conditions to fit your campaign's rules.

This node marks classes that require Game Master approval or completion of a specific advancement path, ensuring high-level roles are gated appropriately.

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