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Use cases

About

The Game mind map template, based on the Game Design Concepts course, breaks down game design into 7 core branches: Mechanics, Dynamics, Aesthetics, Point of view, Player, Game bits, and Narrative. It covers player types (Griefer/Killer, Collector, Achiever, Social) and narrative structures (Linear, Branching, Parallel). This 45-node cheat sheet is ideal for students and designers analyzing game systems. The Point of view branch distinguishes First person, Second person, and Third person (Omniescent, Limited) perspectives. Game bits include Dice (Six sided, Many sided), Cards, Tiles, Tokens, and Spinner. The template provides a structured framework for deconstructing any game's components.

Terms and Conditions

When to use this template

Game designers and students

Designing a new game concept and need to map out core components systematically.

Game researchers and critics

Analyzing an existing game to understand its narrative perspectives and player engagement.

Educators and instructors

Teaching a game design class and need a structured visual aid for the MDA framework.

How to use this template

Step 1

Launch and Explore Core Pillars

Open the template in Xmind and expand the seven core branches to understand the foundational mechanics, dynamics, and aesthetics of your game design.

Step 2

Customize Design and Narrative Elements

Replace the placeholder nodes with your specific game details by defining player types, narrative structures, and point-of-view perspectives within the structured framework.

Step 3

Finalize and Share Your Framework

Complete your game system analysis and export the final mind map as a high-quality image or PDF to collaborate with your design team.

Frequently asked questions

The template covers 7 major branches: Mechanics, Dynamics, Aesthetics, Point of view, Player, Game bits, and Narrative. It includes player types, narrative structures, game components like Dice and Cards, and perspective options.

Open the .xmind file in Xmind. Explore each branch to map out your game's mechanics, dynamics, and aesthetics. Use the Player and Narrative sections to define target audience and story structure.

Yes, the template is fully editable in Xmind. You can add, remove, or modify nodes. Export to PDF or image for printing.

MDA (Mechanics, Dynamics, Aesthetics) is a formal approach to understanding games. Mechanics are the rules, Dynamics are the runtime behavior, and Aesthetics are the emotional responses.

Absolutely. The Player branch includes Type (Griefer/Killer, Collector, Achiever, Social) and Number (Even/Odd). You can rename or add new player categories.

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