Game Designers and Creative Leads
Initial brainstorming and documentation of PVP combat mechanics for a new indie game
The coreplay PVP - V1 mind map template is a comprehensive game design framework for developers and designers, covering 73 distinct nodes of competitive gameplay logic. This template serves as a technical cheat sheet for structuring player-versus-player interactions, specifically focusing on grid-based combat mechanics similar to classic arcade titles. It details specific game modes like 'CHẶN ĐUỔI' (Chase/Block) set in obstacle-heavy village maps and 'VBOOM' designed for expansive terrains. The coreplay PVP - V1 template provides a granular breakdown of 'Các Elements' (Game Elements), including 14 unique power-ups such as 'GIẦY TĂNG TỐC' (Speed Boots) and 'GĂNG TAY' (Throwing Gloves). By mapping out the 'Mechanic' branch, teams can visualize the relationship between hero movement, bomb placement, and environmental interactions within a standard 15x13 grid layout.
Terms and ConditionsInitial brainstorming and documentation of PVP combat mechanics for a new indie game
Creating a technical asset list for power-ups and environmental objects
Defining the logic for bomb damage and hero movement during the prototyping phase
Open the .xmind file in Xmind desktop or web app to view the full 'MECHANIC PVP - V1' structure.
Navigate to the 'Các Elements' branch and replace the placeholder items with your own unique power-ups and hero stats.
Expand the 'Cơ chế cốt lõi' node to document your specific damage formulas and collision detection rules.
This template includes a full breakdown of PVP game design, covering mini-modes, environmental elements, power-up items like 'GIÀY ĐÁ BOOM', and core combat mechanics. It is structured to help developers organize game logic and asset lists in one visual space.
You can use the 'Vật phẩm trong ván đấu' (In-game items) branch to track all power-ups. By analyzing the 'THUỐC ĐỘC RANDOM' and speed modifiers, designers can adjust drop rates and effect durations to ensure fair competitive play.
Yes, this template is fully editable. You can add new branches to the 'Mechanic' section, modify the map dimensions in the 'Map' node, or expand the 'Hero' list to fit your specific game project.
The template specifies that for V1 modes, the map size is strictly 15 units wide by 13 units high. It also notes that other modes may utilize scrolling camera mechanics similar to classic RPGs.
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