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CORE ĐỐI TƯỢNG BM

Đình Thái - xmindĐình Thái - xmind

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Use cases

About

The CORE ĐỐI TƯỢNG BM mind map template is a comprehensive game design framework containing 489 nodes that define the fundamental mechanics and entities of a tactical combat or 'Bomberman-style' game system. This 'CORE ĐỐI TƯỢNG BM mind map' serves as a technical cheat sheet for developers and game designers to map out the relationship between the 'HERO', 'BOM' (Bomb), and 'MAP' environments. It provides a granular breakdown of character progression, including 'đối tượng con 1 : Bản thân HERO' (Hero self-attributes) and 'SKILL Siêu Kỹ Năng' (Super Skills). The structure is designed to handle complex logic such as the 'VẠT BOM' (Bomb blast radius) mechanics and the 'TÍNH CHẤT : BOX trong map' (Map box properties), ensuring that every interactive element from 'PET' companions to 'PHƯƠNG TIỆN CƯỠI' (Mounts) is accounted for in the game's core loop.

core elementsBM frameworkstructure
Terms and Conditions

When to use this template

Lead Game Designers

Initial game design document (GDD) phase for a tactical action game

Game Developers and Technical Architects

Defining technical collision and grid logic for developers

Economy and Systems Designers

Balancing item drop rates and power-up progression systems

How to use this template

Step 1

Import the BM framework

Open the .xmind file in Xmind to view the full 489-node hierarchy of the CORE ĐỐI TƯỢNG BM template.

Step 2

Define hero and bomb stats

Navigate to the 'HERO' and 'BOM' branches to input your specific 'CHỈ SỐ' (stats) and upgrade rules.

Step 3

Configure map grid properties

Use the 'MAP' section to define how 'BOX' elements and 'VẬT PHẨM' (items) interact with the mini-square grid system.

Frequently asked questions

This template is used for game design documentation, specifically for defining the technical specifications and entity relationships in a bomb-laying or tactical arena game. It covers everything from hero stats to map grid logic.

The template includes a detailed breakdown of map geometry, dividing standard tiles into a 10x10 grid of 'Ô vuông mini' (mini-squares) to ensure precise collision and item placement logic.

Yes, the template is fully editable. You can expand the 'SKILL Siêu Kỹ Năng' or 'VẬT PHẨM' branches to include your own unique abilities, weapon types, and item drop rates.

Absolutely. By using the 'RULE nâng cấp chỉ số' and 'THAM SỐ KHÁC' branches, designers can visualize and balance the power scaling of bombs and hero abilities across different levels.

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