Lead Animators and Technical Directors
Planning the initial animation asset list for a game prototype or demo
The 'chuyển động animation' mind map template provides a structured breakdown of character movement requirements for game development, specifically tailored for HERO demo PVE and PVP environments. This animation template serves as a technical cheat sheet for animators and game designers to track essential motion assets across different gameplay modes. It covers 29 distinct nodes including directional movement, combat reactions, and boss-specific sequences. By utilizing this 'chuyển động animation' mind map, development teams can ensure consistency between characters like 'Lung Linh' and 'Ngáo Ngơ' while managing complex states such as 'Lung Linh DEAD' or hit-stun reactions from explosions. The document is organized to separate general locomotion from mode-specific combat actions, providing a clear roadmap for asset production.
Terms and ConditionsPlanning the initial animation asset list for a game prototype or demo
Tracking character movement progress during a PVE/PVP development sprint
Defining character-specific reactions and combat states for a new hero
Open the .xmind file in Xmind to view the full hierarchy of character movements and combat states.
Replace placeholder names like 'Lung Linh' or 'Ngáo Ngơ' with your own project's character names and specific animation requirements.
Use Xmind's markers or task features to label each animation node as 'To Do', 'Doing', or 'Done' to monitor your pipeline.
This template includes a comprehensive list of 29 animation states required for a game demo. It covers basic 4-way movement, PVP-specific actions like jumping and skill throwing, and PVE elements including boss interactions and character death states for heroes like 'Lung Linh'.
You can use this template as a checklist for your animation pipeline. Simply open the file in Xmind and update the nodes to track the status of each movement, such as 'In Progress' or 'Completed', for both PVE and PVP categories.
Yes, the template is fully editable. You can add new character names, expand the 'Di chuyển 4 hướng' (4-way movement) branch for more complex locomotion, or add specific frame-count notes to the PVP skill nodes.
This node represents a specific 'hit-stun' or 'flinch' animation that occurs when the character 'Lung Linh' is hit by an explosion (boom) in PVP mode, ensuring the visual feedback matches the gameplay mechanics.
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