メむンコンテンツぞ移動

ChineseChess

linruiminlinruimin
ChineseChess preview 1

ナヌスケヌス

抂芁

The ChineseChess mind map template provides a structured overview of the game's core components, covering the board, piece types, and game state management. Designed for developers and chess enthusiasts, this template includes 33 nodes organized into 6 branches: ChessBoard (10x9 grid), SituationManager, Situation, PieceIndex (Red 1~16, Black -1~-16), PieceType (Pawn, Cannon, Rook, Knight, Minister, Guard, King with counts), and ChineseChessCamp (None, Red, Black). It serves as a cheat sheet for understanding Chinese chess data structures and logic, making it ideal for building game engines or learning the rules. The template's layout visually maps the relationship between pieces, positions, and moves, such as the 'Move(fromIndex, toIndex)' function and 'handIndex2Situation' manager.

利甚芏玄

このテンプレヌトを䜿うタむミング

Game developers and programmers

Designing a Chinese chess game engine from scratch

Chess enthusiasts and beginners

Learning the rules and piece types of Chinese chess

Teachers and curriculum designers

Creating educational materials about Chinese chess data structures

このテンプレヌトの䜿い方

ステップ 1

Open and Explore the Core Structure

Launch the template in Xmind to review the six main branches covering the board grid, piece types, and game state management.

ステップ 2

Analyze and Customize Detailed Logic

Expand specific nodes like PieceType or SituationManager to examine data structures and add your own custom game rules or move validation logic.

ステップ 3

Export and Share Your Reference Map

Save your modified mind map and export it as an image or PDF to serve as a cheat sheet for your development team.

よくある質問

The template covers the chessboard, piece types (Pawn, Cannon, Rook, Knight, Minister, Guard, King), piece indices for Red and Black, game state management, and camp definitions. It has 33 nodes across 6 main branches.

It is organized into six top-level branches: ChessBoard, SituationManager, Situation, PieceIndex, PieceType, and ChineseChessCamp. Each branch details a specific aspect of Chinese chess, such as board dimensions or piece counts.

Yes, you can edit the template in Xmind by adding or modifying nodes, changing piece counts, or expanding the game logic. The template is fully editable to suit your project needs.

It represents a move action in the game, taking the starting position (fromIndex) and destination (toIndex) to update the board state. This is part of the Situation branch for tracking moves.

Red pieces are assigned positive indices from 1 to 16, while Black pieces use negative indices from -1 to -16. This numeric system helps differentiate camps and identify pieces programmatically.

Yes, the template provides a foundational data structure including board, pieces, moves, and state management. Developers can use it as a reference or starting point for implementing game logic.

シェアしたいテンプレヌトはありたすか

あなたのマむンドマップ テンプレヌトを䞖界䞭のクリ゚むタヌず共有しお、䜜品から収入を埗たしょう。

無料テンプレヌト